Doctor Who

Ghosts of Time part 4

When we last played, on 10 Jan 2016, there were 7,348,382,606 people on this planet. Tonight, on 17 Feb 2018, there are 7,458,999,561 people. That’s 110,616,955 more people, one of whom is Lucy Matic. Blame for the 779 day delay rests firmly upon her shoulders.

We recap:
Volstad has given us two things to check out:
1. Hanger – uneven temporal schism
2. Cottage – 2 scientists in a 3 storey cottage-like UNIT research facility.

Three items of interest:
1. Chronodyne Generator – acts like an anchor (into any time)
2. Time Scanner – can look through schism to observe
3. Dimensional Interface device

We are currently on the second floor of the cottage about to interrogate the Scientists.

Flash of Light™ and we find ourselves in our vehicle an hour back in time. Krill is driving.
We haul ass back to the cottage.
We roll and determine that we are absolutely positive that we likely could have maybe traveled back in time. Maybe.

David bluffs our way past Glen and we get into the cottage. We go up to the second floor.

We interact with the scientists… the younger one (Malcolm) seems eager to talk. The older guy is reluctant.

Drew’s character talks tot he older guy about his work.
-Temporal Quantum Physics
-5 years
-UNIT bothers him about the theft
-Dimensional Interface Device – stabalises 2 energy fields to allow passing. Makes bridge. Testing tomorrow.
Krill ineptly nabs a computer.
Confusion ensues. Guns are drawn.
Krill tackles the guard and disarms him.
Arman pockets the Dimensional Interface
Krill gets 6 ledgers from some metal shelves which he opens with his Swiss (German) Army knife.

Krill then heads to the roof and sees some “cosmonaut” technology. We all head up to check it out.
There are 3 metal posts (hollow rods)
Energy field (resonator, barrier, shield??)
Maybe an inactive stasis field. Yeah that’s it. Maybe.
We do note that there is way more power supply than what would normally be required for a research facility.
We take a peek at the 6 ledgers and find them full of final schematics for small handheld units.

We do back down and sweep the second floor for bugs. It’s clean

There is reference to a Phd student on vacation, so we give him a call.
What follows is an epically awesome moment of DM-ing.
We call Dr Bodhi Patel, Phd, Magnum cum Laude who is eating grapes and drinking coffee on a beach in the Bahamas
During the disappearances, there are whirring moises.
Department of Safety shut it down (hot spot for activity)
St Francis of Alilia (30 min away by car)
Ghosts 5 years ago – “I swear to gods” some guy dressed like a Monk disappeared – Brother “Goo”

We call Sister Mary to determine if we are on the correct path…

To the Monastery! “Keep Jack alive, he has important things to do”

We work on the computer and get power to the Dimensional Interface.
As we arrive, we ge the laptop open “1432”

it is 1900h and the place looks vacant.
We try to Jimmy the door with no luck and as we are giving up a guy appears “at least have the courtesy to knock”
“Open thine door to those who thirst”
He opens the door.

Malcolm is reluctant until we imbibe him with vodka to steady his nerves.

Head Abbot is James Pierce, no relation. He has minor psychic training which makes him hard to read. He’s more of a “Alien presence as Exorcism” kind of guy. He has seen “brothers” in the building, but hasn’t personally seen any disappearances. He knows of two people (Allan and Sheamus) who have seen something.

Krill deduces that the ghosts are the theives.

James offers us some office space and takes us there, past the rectory, fountain and church to the back of the Abbey, then heads off to find Allan and Sheamus.

Armon gets to work on cracking the safe : )

We get into the laptop’s emails and discover that it’s full of 15 years worth of partial schematics. Forst 5 years are for the chronodyne, next 5, the time scanner, and the final 5 the Dimensional Interface.

It appears someone was feeding Professor Stanislav Chorsky the plans for years.

There is an ominous knock at the door, but it’s just bitten eared Sheamus. He hows us where the ghosts were 5 yeras ago (basement, head a noise, saw them (no sound) then they were gone (evening))

Alan arrives and describes the ghosts from 10 years ago (by the tower at Morning Bells)
Their accurate time recollection is due to Brother Julian’s birthday being in one week.

We use the bottomless credit card to get a room with 5 cots, and 5 Monk robes. 600 pounds plus a 5 pound tip for Sheamus.

At 1930h we are back in the car and by 2000h we are at the Hanger. Benton is still at the gate and we bluff our way back in.
We see our footprints are still there from the day before.

We expect that between 11 and midnight the chronodyne generator locator will ring. We smell ozone.

End of round.

Of note, i have a note of which I do not recall the significance…

ROY G BIV with “jacked to read the documents” by BLUE and “us and Malcolm” by YELLOW.

Ghosts of Time - Part 3

Managed to get a game in the end. Setting London; Time September 12, 2009 about 4:00. The party just left a car accident, now with Kirill in a crappy z28, and Cap’n Jack in the back seat with the computer programmer. David has bad luck, and blows a tire on the college paint truck, and rear ends a moving van with some women. Horus manages to confuse them enough, with David, while Kiril steals the van. They arrive at the base, while Kiril goes back to grab the car. They put Jack into the safe house. David accepts the call from the General, who rips into him. The general then plans to come over in the next hour. Horus starts looking for the chronodyne generator (will take 8 hours; will be ready for the morning). The computer tech guy hacks into the police to misdirect missing vehicle reports; creates a digital credit card to deal with future expenses (hard copy to come in one day, to be sent to their former base site), and creates IDs in the DMV linked to the vehicles. They strap Jack into the cyberconversion table, and gag him. The general comes, yells at them, and gives them information about the research facility and files on the scientists. They head out to the site (about 30 minutes north of London). The general gives them a letter to get into the base. They enter, and get into the research cottage. Kirill has the drop on the guards. They get to the second floor, where the scientists are. Kirill drops Jack, and ties the older scientist down. He gets the jump on the scientist. Horus looks at some of the equipment, and realizes that horus can speed up the process. We then take a break.

New Mission - Ghosts of Time
Part 2 - Fowlie

Great session with Jake (Armin), David (Jared), Kiril (Buhler) and Horus (Fowlie). They manage to escape the unstable temporal schism, which managed to move towards the oldest time traveler, and freezes the closest to the sphere. They manage to get away, and leaving the grounds, end up taking the security guard. Armin memorizes the information of his drivers license. They drop him off at King’s Cross. They then head off to the pub to find Cap’n Jack. They find him drunk; David walks into the bathroom, and then sits at his table. Jack is dead drunk. The others join him, and Jack takes a jump at Horus. Armin manages to peel him off, and they settle him down. They learn that Ianto is dead. David manages to fake the pub into believing they are MI5, and Armin pays 300 pounds from Harkness’ wallet. They head out into the ‘Collage Paint’ van, and drive to the former cyberman base. However, they get rear ended by an 18 year old crappy car, with a bag of 18 tabs. Horus takes his wallet, 130 pounds, and various IDs.
The kid is then hit by a car. Kiril then gets into the sports car.

New Mission
by Chris Fowlie
Dalek on a Ship
a one off

The gang, with Drew, Jared, Jade and Buhler (Fowlie missing) ended up on a ship. After some exploration, it turns out that a dalek was on board. They manage to get it off board, and control the ship.

Chris Buhler to Fill Out
Game of Lies, Part 10
Jared to fill out
Game of Lies, Part 9

Day: Wednesday
Time: 4:15pm

College Home Theatre Installation
Game of Lies part 8

Sorry team, looks like i was supposed to do this a while ago…

We join our illustrious group as they merrily tear apart boxes and crates in search of usefull loot. Horus busys himself trying to complete work on the Valaxian Data drive replica.

Krill, who loves smashing things, is happy to carry boxes from the trucks into the hideout, as long as he gets to open them.

From 9 large crates, we have:
K9 – reactivated, slightly unreliable.
Inert robot
astronaut suit
a bunch of internally burnt out circuitry
Dalek Tech Antigravity disk
Black robot – external blast damage
Mechanic’s kit

from 4 small crates:
Gold Jewelry, ADIPOSE
Antenna from space ship
metal ship plate
vegetable seed pod in liquid nitrogen

we also get some radios from Internation Electronics, which we know were involved with cybermen.

Horus completes the new valaxian data drive.. it has a 50 percent connection.

David procures paint supplies and retasks the getaway trucks as “College Home Theatre Instalation” so we can move around the city without being hassled. He is however, queried while trying to syphon fuel from one truck to the other. He manages to bluff off the coppers.
At about 1500, there is a fluctuation of power levels in the neighbourhood.
At 1600 , David contacts General Volstad to try to broker a deal for the Data Drive.
MI5 are the people behind the arrests.
Unit has issues withthe current PM – hopes for changes.
“black museum” for Drive
Unit called off.
Concerned PM too involved in own armament.

we review the connections the drive has… cyberman computer is central, and VDD, and cellphones connect to it.

we are to meet harkness at 1800 at the museum.

Horus – search completes at….

that’s all I have for notes. I think i stopped writing down items from the crates, cause we were getting cards. I know there were some 2×4′s

Day – Wednesday;
Time – 4:15pm

Game of Lies: Part 7
Flufferbutter's day out

We rejoin the gang after they’ve met up with Ianto, where we arranged to meet up with Harkness at the Royal museum at 1800.

The group decides to go check out a nearby “secret UNIT base” to find some of the Torchwood loot that has made its way from Cardiff to London.
The path takes them along a riverbank, and is just suspicious enough to gain the attention of a couple bobbies on patrol. They hail Armin and Horus, asking after their business trying to get them to stop.
“Flufferbutter!” Armin calls out, cleverly deciding to mask our riverside stroll as a heroic mission to retrieve the aforementioned kitty. Kirill and David managed to avoid the gaze of the constables, and hid in some nearby shrubberies.
After some smiles, fake consolation, and warm stories of Flufferbutter’s cute kitty ways, the police are convinced that we are indeed searching for the cat. The police decide to help out in the search, we send them back in the direction from whence we came.
Kirill thought he’d help out as well and blew his dog whistle, attracting a local hound. This served to elevate the stakes of the kitty hunt, and the police set off to protect poor Flufferbutter from this random dog.
After a bit more walking the party finds themselves prone in the bushes opposite the appropriately signed “SECRET UNIT HQ”. It appears to be surrounded by an electrical fence, and there is a guard post currently inspecting a supply truck before letting it inside.
The facility itself seems to be a warehouse, likely full of wares.
Kirill, always patient and thoughtful, dashes from the bushes, slides under the truck and hangs on while it drives inside. Once the truck had reached far enough inside the facility he dropped off and snuck up to the guard booth. He then knocked to poor sod out and stole his clothes. Seeing that the truck and escorting soldiers have made their way into the warehouse, Kirill signals for the rest of the party to slip into through the gate.
Armin goes straight to the computer, finds the receiving schedule and sees that another truck is due to arrive in 5 minutes. The party also notices the camera layout, and kirill sneaks up to the camera in the UNIT sign and tapes up the lens. not long after this, the radio in the guardhouse crackles and inquires as to why the feed has been disrupted. David and Armin come up with a reasonable enough explanation for the folks on the other end of the radio, and convince them to delay the next delivery until they get the security situation sorted out.
Kirill and Horus decide to check out the warehouse. Naturally, they take the roof access. After disabling an alarm system on the hatch, the two of them slip in. Kirill does so with the agility and grace of some kind of Siberian house cat (Flufferbutter??), while Horus makes about as much noise as a bag of cans being thrown down a staircase.
The soldiers inside, as one might expect, are not expecting any arrivals from the rooftop. Horus chooses to act annoyed at the soldiers, explaining that he is a technician who is there to fix the cameras, and that they should get him some tea. They comply, and get back to unloading the truck.
Kirill works his stealthy magic and takes out the soldiers one by one. They never stood a chance. Meanwhile Armin and David manage to get the cameras on a loop and convince the dispatchers that they’ve got everything under control.
We strip down the soldiers, apply some vodka and penis drawings and wait for the next truck to arrive. While waiting we collect the tracking devices from the trucks. We also fill up two trucks with random boxes that were previously unloaded. The third truck arrives, and unexpectedly two soldiers emerge from the back of it. Oh well, Kirill and Armin go to work, and manage to subdue the soldiers with minimal bloodshed. We take out the third tracker, and hit the road, maintaining radio contact with the dispatchers.
The group takes off and manages to drive themselves back to the SEP field protected former cyberman base.
Some highlights of the loot immediately found are: psychic paper, reflection scanner for locating invisible individuals, and a super swiss army knife for tech use.

What’s in the other boxes? Will the party avoid being crucified by the authorities? WHERE IS FLUFFERBUTTER!?

Find out next time…
Kirill's Tale
Game of Lies, Part 6

Kirill was bored. He hated being bored. Everyone talking about computers and disks with real-time storage of data—whatever that was—had tried his patience long ago, but people just kept on about it.

Apparently they had managed to slow down a video into slow enough speed that they could actually see Captain Black exploding. Ok, actually that was interesting (if gruesome), but the cosmonaut-type techno-babble was driving him crazy.

Armand was coordinating the others to discover where this “perception field” was as though they could really understand it.

The only one doing anything at all useful was the catperson that everyone called ‘sister’, who was seeing to wounds.

Kirill put himself to the useful task of searching desk drawers. You never know when you will find something interesting.

Horas rolled up some plastic for a makeshift bed and went to sleep, after finding nothing in the desk Kirill joined him.

The other folks continued to talk about computers, “recently reconstituted”; “coordinates of ailien type”; and “gps-like coordinates”… well it does help one to sleep.

By morning it turned out that the electronics people had managed to find Harkness, Gwen and Jones. They were just explaining what the dots on the screen meant and that we might look for surviving equipment when David began talking onto the phone to Command.

Apparently General Volstand told him that video of us stealing jewelry from an old lady at the subway.

Then everyone started talking about redoing computer processes and Kirill went for a walk to starve off boredom. If they’d just go wonder around London they’d probably have found whatever they were looking for by now. They spent too much time on the computers.

Not 2 minutes after going outside, Kirill saw police sweeping the streets. Kirill went back inside and decided to do his Wednesday workout while the gadgets were finished for tracking whatever they were tracking.

Eventually the group decided to leave by car and Kirill jumped in the driver’s seat. Very quickly police were trailing them. Someone in the car radioed to the police some incorrect information, but this was eventually discovered on the other end, and so the radio was altered (with a key) to send a loud screeching noise.

Kirill decided to take matters into his own hands and shoot the tire of one of the trailing police cars while speeding through traffic. That brought a volley of fire from the police. Tired of being shot at, Kirill pulled a full speed 180 and when the police could not do the same, the group managed to lose the police.

Not long after, near a school, creepy children were saying “we are here” and lazers were shooting down from the sky. And a hot dog vendor gave the group his cart because he was helping some pregnant lady.

The day turned interesting after all.

Eventually, the group found the warehouse. After some searching, the group located the computer and its user, Harkness. Kirill was about to go in after Harkness, but was stopped as apparently he was some sort of “fixed point” and couldn’t be approached as it was very dangerous. It didn’t look dangerous to Kirill, but he relented and the group went on to find a man wandering toward the warehouse with coffee.

The group went to talk to this man, but a passing cop made this complex. Luckily David was able to sweet talk him out of following us by distracting him with babble about the light in the sky. The group managed to make a meeting with Ianto Jones.

An exchange of cell numbers and the making of a code “See you at time” and “See you next time” were made because apparently people who are good with computers can hear what we say on them.

A few hours later, the group had their location gadgets together and they were finally off.


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